Our group decided to make our classroom based off second grade with a broad intrest level.

Team Members and Contributions:

1. Sabrina Holt- Hardware & Purchase Rationale Paragraph
2. Rose Elcombe- Hardware
3. Brianna Seaman- Software
4. Gabriella Craig- Organization of Presentation

Hardware:

Ipad 499$

digital camera 129.99- Canon

Smart Board: Smart (hardware) $1,000 A whiteboard intended for the front of the class. It is meant to help the children interact with the lesson plans along with become the "projector" of the classroom, therefore being one less thing to invest in.

Printer: Canon Pixma MG5220 Wireless Inkjet all-in-one Printer (hardware) $100 This is an all in one printer that would help the classroom utilize not only the computer/Windows 7 purchase but also the camera for printing out pictures.

i respond clicker and receiver: $325.00 this innovation will help our class take test and answer questions within the lesson actively. while helping the children interact and have fun during the questions asked in the lesson it will also help keep down chaos when it comes to choosing who to call on. Also i respond clicker and receiver is very compatible with the smart board and iPad.

25 kindle E readers: $2475, The e readers will give each child a chance to have a virtual text book, The kindle can allow the students to have their textbooks taken home and also allow them to borrow books needed for class from the local library all on this device.

Sony Handycam HDR-XR160 Camcorder $419, this would allow the students to be able to film and edit their own movies. It would not only make active learning fun but also teach the children to use the video camera for future projects. Students can act out their reading assignments and also create fun videos based on lessons in class.


Software:

Windows 7 is 119.99 X 5 computers which will be 599.95

Photoshop: Adobe Photoshop Elements 10 (software) $100 It a basic but still useful version of photoshop that would help create better newsletters and presentations. It would allow for more intricate graphics and therefore would utilize many of the technologies being purchased such as the camera and smart board.

Kid Pix: $50 This software is designed for children to edit and create stories in 3-d. This would be a great help in the classroom to keep a more active learning environment

Kidspirationuser lab pack: $227: This software will help create an interactive learning environment when it comes to math, reading and vocab. Giving the students another application to use active learning. It also helps students to build reasoning and problem solving skills in the classroom.


Apps:

TeachMe:2nd grade that is a .99 app. they can use that to count, write, spelling, and math

Interactive Telling time its 2.99 and it helps them learn how to tell time and gives them practice questions.

Math Bingo it is .99 and it has simple math questions and they play bingo but it is fun and educational.

Total:

Item:
Price:
1. Ipad
$499.00
2. DigitalCamera
$129.99
3. Smart Board
$1,000.00
4. Printer
$100.00
5. I-responer/clicker
$325.00
6. 25 Kindle E- Readers
$2,475.00
7. Handycam
$419.00
8. Windows 7
$599.95
9. Photoshop
$100.00
10. Kid Pix
$50.00
11. Kidspiration
$227.00
12. Teach Me: 2nd grade App
$0.99
13. Interactive Telling Time App
$0.99
14. Math Bingo App
$0.99
TOTAL:
$5,927.91

Our total comes to about $5,928 towards our $6,000 grant.


As a group we tried to get the sum of our new equipment as close to the grant as possible. We decided on focussing in a lot of student-orientated technologies such as the Smart Board and the apps that would be downloaded onto the iPad. The software we chose is extremely important to a classroom because it improves the look and feel of documents made to be given out to the class. The iClicker and E-Readers are essential to keeping up with the new generation's love of participating within a lesson. The rest of the items we chose such as the printer, the Handycam, etc were chosen because we could see them being constantly utilized within a classroom based on technology.